Codename: Undertow

A game in early development. Right now it is a collection of spikes: small throwaway experiments to find out what the game should look and feel like, and whether it ends up in the browser on three.js or in Godot.

A dark cave floor drawn in a pixelated, faux-isometric style, with a pale shaft of light falling through the dark and a few glowing blue mushrooms
One spike: the look, a faux-isometric pixel cave.
A character creator window showing a standing figure on a round platform, with a column of tabs and a grid of preset looks on the right
Another: a character creator.
A first-person view down a moss-covered corridor, with a door ahead and glowing mushrooms beyond it
And a first-person opening sequence.

Why

I want to make a game, and the cheapest way to find out which ideas are any good is to build small versions of the risky parts and keep only what works. Each spike answers one question and is cheap to delete. Which engine wins is still open: three.js keeps everything in the browser, while Godot gives more engine for the same effort.

What it is

Under the hood

Described loosely on purpose. The screenshots are from early, unfinished spikes, and it is not public yet.